3) Staging -This principle is akin to staging as it is known in theatre and film. Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene; what is happening, and what is about to happen.
4) Straight ahead action and pose to pose
-These are two different approaches to the actual drawing process. "Straight ahead action" means drawing out a scene frame by frame from beginning to end, while "pose to pose" involves starting with drawing a few, key frames, and then filling in the intervals later. 5) Follow through and overlapping action
These closely related techniques help render movement more realistic, and give the impression that characters follow the laws of physics. "Follow through" means that separate parts of a body will continue moving after the character has stopped. "Overlapping action" is the tendency for parts of the body to move at different rates (an arm will move on different timing of the head and so on). A third technique is "drag", where a character starts to move and parts of him take a few frames to catch up.
6) Slow in and slow out
-The movement of the human body, and most other objects, needs time to accelerate and slow down. For this reason, an animation looks more realistic if it has more frames near the beginning and end of a movement, and fewer in the middle.
7) Arcs -Most human and animal actions occur along an arched trajectory, and animation should reproduce these movements for greater realism.
8) Secondary action -Adding secondary actions to the main action gives a scene more life, and can help to support the main action. A person walking can simultaneously swing his arms or keep them in his pockets, he can speak or whistle, or he can express emotions through facial expressions.
9) Timing -Timing refers to the number of drawings or frames for a given action, which translates to the speed of the action on film.
10) Exaggeration -Exaggeration is an effect especially useful for animation, as perfect imitation of reality can look static and dull in cartoons.
11) Solid drawing -The principle of solid drawing means taking into account forms in three-dimensional space, giving them volume and weight.
12) Appeal - Appeal in a cartoon character corresponds to what would be called charisma in an actor.
So i hope with the info..u can make better animation for yourself..and for us of course..hehe..bye!
i use many tools for my final year thesis..it is very exhausting and challenging my mind..thank god ive manage to finish it on time! huhu..good bye thesis..thanks for being with me this whole semester..=)
i wonder what will they become...(referring to the eggs inside the pond)
1: im hungry...
2: shut up! just eat that moss..
be a good frog like daddy..=)
u jump..i jump!!
well as u see guys..these are one of my final year project in 3D animation class..its not really smooth though..i dont have powerful computer..wuwu..most important is that we have done our best..yes!! hehe..c u later..=)
well it has been really busy semester for me..but finally i have finish all my task and thesis. im graduating maybe in this september 2011..yeeay!! hehe..well it is sad though..have to leave all my friends in the university..thanks to all of u..for always supporting me..and be a good of friend to me. will miss all of u after this. huu..=(